Friday, February 26, 2010

Is One Genetically Predisposed to Being Creative?

Ask almost any group of business men and women if they are good singers, good dancers, or good artists and you may get a 1-2% positive response. What if I told you I can go to almost any city in the US and find a group who would give nearly 100% positive responses to my questions. Surprised? Ask just about any group of kindergartners these same questions, and they will respond with an enthusiastic “Yes!” All children are creative – they’re born that way. If you observe these kindergartners further, you will see they are learning by exploration and discovery. Their excitement, energy, creativity, and pure innovative spirit is amazing. Walk into a typical fifth grade classroom, and you will witness an entirely different atmosphere – a group of bored, unengaged, students doing just enough to get by while awaiting the 3:00 bell to ring so they can get on with their real life! What happened to their passion, their energy, their zest for learning and their “Dream like a Child” mentality? Rather than learning by exploration and discovery, they are told what to learn, when they must learn it, and what happens if they deviate one iota!

The same thing is true in the “grown up” corporate world. If we tell our employees exactly how to do their jobs, they will respond in similar ways to the unengaged fifth graders. It’s so simple, but yet so hard (at least for some) to trust people to use their common sense in performing their jobs and continuously learn by exploration and discovery. Energized and engaged workforce = results that may surprise even the employees themselves!

Nurturing creativity really does begin with trust. If we are all born creative, we need an environment that unleashes our natural tendency to try out new things and take risks. Pixar president Ed Catmull knows very well that creativity is both a mental and social process that takes both individuals and teams. Ed emphasizes the importance of “set(ting) people up for success by giving them all the information they need to do the job right without telling them how to do it.” Think about this. If you go to great lengths to establish a culture that sets people up for success, why would you need to micromanage anyone? These Pixarian-type cultures are few and far between…but they surely do unleash that childlike potential that we humans have always possessed.

Wednesday, February 10, 2010

Innovate the Pixar Way Book Review

Sustainable Innovation at Pixar: Childlike but not Childish, February 7, 2010
Since 1995 with the release of Toy Story, Pixar has created blockbuster animated films that the whole family loves. How do they KEEP doing it? To be creative and innovative once, twice, even three times is a major feat, but 10 in a row! Pixar replaced Disney as the family animation movie specialist and then was purchased by Disney for $7.4 billion in 2006. The authors of The Disney Way researched and interviewed to find answers to Pixar's sustainable culture of innovation.

The results are not surprising:
* Dream like a child
* Believe in your playmates
* Dare to jump in the water and make waves
* Do unleash your childlike potential

The book is loaded with lists of ideas based on Pixar's culture. For example, 10 ideas to encourage risk taking, 7 ways to create an inspirational environment, 41 ways to improve innovation, and 16 ways to get started. At times, the book reads like a sequel to The Disney Way with the authors liberally quoting and drawing leadership points from their previous book. In many ways, Pixar is a sequel to Disney. The founders of Pixar has Walt Disney and Disney animation as their models. And Pixar recaptured what many saw was lacking in Disney's productions through the 1980s and 1990s. As a short and inspiring book, Innovate the Pixar Way, left me with a number of ideas and a child-like zeal to innovate through fun.

AUTHOR: Dr. Keith E. Webb is the Principal of Creative Results Management. He helps non-profit organizations, teams, and individuals multiply their cross-cultural impact. He is an experienced trainer and cross-cultural leadership coach. Keith's doctorate is in transformational leadership focused on coaching. The past 20 years he has lived and worked in Japan, Indonesia, USA and currently lives in Singapore.

Friday, February 5, 2010

5 Lessons from Up, Pixar and Innovate the Pixar Way

This week, the Academy of Arts and Sciences announced the 2010 Oscar nominations. Pixar’s recent blockbuster, Up,captured 5 nominations: Best Picture, Best Animated Film, Best Original Screenplay, Best Sound Editing and Best Score. This is only the second time in history that an animated feature film has been nominated for Best Picture, the first being Beauty and the Beast in 1991.

There are great connections between the movie Up, the Pixar organization and the success principles for innovation we write about in our latest book Innovate the Pixar Way. Now, if you are one of the few who hasn’t yet seen the movie but it’s in your Netflix queue, stop reading! At Pixar, “story is king,” and we wouldn’t dream of spoiling this one for you.

Up is a story of love and adventure to pursue one’s life-long dream. During the first five minutes of the film, we are immersed in the blossoming love between two wide-eyed aspiring explorers – a young Carl Fredricksen and his new friend and future wife, Ellie who shared a long-time dream to one day move to Paradise Falls in South America. As time goes by, they are faced with many obstacles to accomplishing their dream – broken bones, realizing that they are unable to have children and eventually Ellie’s terminal illness. Carl was heartbroken with the loss of his soul mate. But, he also had to live with a feeling of “failure” due to his breaking his “cross-your-heart” promise to Ellie to finally reach Paradise Falls. This was the dream that she had once so magically captured in her childhood scrapbook entitled, My Adventures. Carl would simply not let the dream die with his beloved wife. The now elderly Carl vowed to himself to move their home – their former childhood clubhouse – to the summit of Paradise Falls…alone.

What lesson can we learn from Up’s opening scenes? First, constancy of purpose – the life-long quest of our dreams. In the early 1970s, Pixar co-founders Ed Catmull and Alvy Ray Smith pursued their shared dream to be the first to create a computer-generated animated feature film. During that same period of time, John Lasseter, now chief creative officer for Pixar and Disney Studios, pursued his dream of becoming an animator. In 1984, Ed, Alvy, and John joined forces to bring art and technology together, and they fulfilled their long-term dreams in 1995 with the release of Toy Story.

Lesson One: Never compromise your dream.

The next lesson is routed in the first five minutes of the film as we became emotionally engaged with the story and characters. John Lasseter has said that true emotion is something you have to earn with the audience…it has to be carefully crafted.

Lesson Two: Emotionally engage your customers from their very first contact with your company.

Back to our story… Setting his course for Paradise Falls, Carl, a long-time balloon vendor at the zoo, tied thousands of helium filled balloons to his house, and just like that – he had liftoff in his self-made flying “machine.” At the start of his journey, he was totally alone in his thoughts of Ellie, but the solitude was soon to end. The fatherless Boy Scout named Russell was stranded on the front porch! Carl was in disbelief. He remembered getting a knock on the door the day before the launch – there was Russell who practically begged Carl to help him earn his last merit badge to become a senior wilderness explorer. Russell’s plan was to assist the aging Carl who was all alone…that would be the final adventure in completing the badge. After a shaky beginning of their so-called “no accidents in the universe” relationship, the two unlikely friends learn to trust, respect and rely upon one another.

Collaboration at Pixar means bringing together the skills, ideas and personality styles of an entire team to achieve a shared vision-- “Yes, and what if” (rather then “No, this is better”) is part of Pixar’s common lexicon that fosters collective creativity and keeps the vibe and energy in the room upbeat and alive.

Lesson Three: Collaborate for innovation. Innovation does not come from a miraculous revelation on the “road to Damascus.” It comes from habitual non-stop collaboration!

The heart of Pixar is the ability to view the world through the eyes of a child. Perhaps this lesson was the best one for Carl in his later years with his new-found friend, Russell, but it’s a great lesson for us, too. Remember, when we were children, the truth lived in our imaginations. In our minds, we could do anything! But then parents, teachers, and bosses chased the little kid right out of us. Dreaming, making believe, acting impulsively and taking risks were not rewarded in the “real world” -- the adult world.

Lesson Four: Childhood is not an age, but a state of mind. Don’t let life beat the kid out of you.

The final lesson of the film is perhaps the best of all…daring to begin anew. How difficult it must have been for Carl to destroy his house for the good of the team. After all, this was where he had begun and ended his life’s best adventure…his years with Ellie. And yet, he had come to realize that the house was just a symbol of their past. He had the real treasure – their memories and experiences – planted firmly in his heart.

There are times in life when we fall into rut, thinking we don’t need to change or improve on things. Having witnessed the creative stagnation at Disney in the post Walt-era, Pixar leaders Ed Catmull and John Lasseter did not want to take their success for granted. After three hits – Toy Story, A Bug’s Life and Toy Story II – there was concern that the company might struggle to continue creating new and freshly innovative films.

Enter director Brad Bird. He was the brilliant outsider who came in to bam…kick things up a notch! And, with his first project –The Incredibles – shaking things up was the order of the day. Everything in this film was a nightmare for computer-generated animation--human characters, hair, water, fire and a massive number of sets. John Lasseter and the creative leads were ecstatic about the film, but the technical teams were about ready to go into coronary arrest. They told Brad that the project would take ten years and a mammoth budget to complete. Brad said, “Give us the ‘black sheep.’ I want artists who are frustrated. I want the ones who have another way of doing things that nobody’s listening to. Give us all the guys who are headed out the door.” Brad’s “black sheep” were the malcontents who had been given little opportunity to try new ideas, since the first three films were such blockbusters. The “black sheep” stepped up to the challenge, and in the end, The Incredibles cost Pixar less per minute than its previous films while having three times the number of sets. The film won the Academy Award in 2005 for Best Animated Feature as well as Best Achievement in Sound Editing and was the highest-selling DVD of that year. Brad said, “All this because the heads of Pixar gave us leave to try crazy ideas.”

Lesson Five: Don’t just copy your old and boring product or service – destroy, demolish, eradicate, nuke, vaporize and zap it! Then, once you have totally wiped out the old, think like director Brad Bird – try crazy ideas and create your next great adventure. Three cheers to Up’s hero Carl for the courage and strength to reinvent himself.