Thursday, January 27, 2011

Walt Disney World Blog Review of Innovate the Pixar Way

Those who are interested in this book probably include those whose primary objective is to understand how to (a) establish an innovative culture within their workplace, (b) think more innovatively, and/or (c) understand the how the studio could produce classic animated films such as Toy Story (1995), Toy Story 2 (1999), Finding Nemo (2003), Ratatouille (2007), WALL-E (2008), Up (2009) and Toy Story 3 (2010). I am among those who read this book for all three reasons and congratulate Bill Capodagli and Lynn Jackson on the wealth of information and insights that they provide.

Others have their reasons for admiring the book. Here are three of mine. First, Capodagli and Jackson skillfully "set the stage" by creating a context for the establishment of Pixar in 1979 as the Graphics Group, part of the Computer Division of Lucasfilm before it was acquired by Apple co-founder Steve Jobs in 1986. The Walt Disney Company bought Pixar in 2006. From the beginning, co-founders Ed Catmull and Alvy Ray Smith and their associates have shared the same credo: "dream like a child." They are also perfectionists in every aspect of film production who believe that "art is a team sport." These are recurrent themes throughout the book because they are core values throughout the entire Pixar organization.

I also appreciate the attention that Capodagli and Jackson devote to lessons that can be learned as well as policies and procedures that can be adopted and then implemented by leaders of almost any organization (regardless of its size or nature) in which there is a need for more and more effective innovation. For example, developing a mindset that places greatest emphasis on bold and compelling visions, collaborative teamwork based on mutual trust and respect, being willing to take risks that defy what Jim O'Toole characterizes as "the ideology of comfort and the tyranny if custom," and being determined to see the world, again, as a child.

Here's the Pixar mindset:
Dream like a child.
Believe in your playmates.
Dare to jump in the water and make waves.
Do unleash your childlike potential.

Robert Fulghum could not have expressed it better. Yes, those at Pixar have created film art of the highest quality but it should also be noted that each of their eleven films (thus far) has also achieved exceptional commercial as well as critical success that includes but is by no means limited to ticket sales.

Finally, I am grateful for the provision of mini-profiles in Appendix X of "other corporate playgrounds" that include Google, Griffin Hospital (Derby, CT), Men's Wearhouse, Nike, Target, and Zappos. However different these organizations are in most other respects, all of them share with Pixar core values such as those Nike CEO Mark Parker cites in his company's Corporate Responsibility Report. "And for all the athletic and cultural and financial successes of the company, I believe our work in sustainable business and innovation has equal potential to shape our legacy.

For that to happen, we have to focus on the lessons we've learned:
o Transparency is an asset, not a risk.
o Collaboration enables systemic change.
o Every challenge and risk is an opportunity.
o Design allows you to prototype the future, rather than retrofit the past.
o To make real change, you have to be a catalyst."

It is worth noting that those involved in all of these "other corporate playgrounds" continue to outperform their competition in terms of sales, profits, and cap value. It is also worth noting that all seven Pixar films released since the inauguration of the Academy Award for Best Animated Feature in 2001 have been nominated for that award, beginning with Monsters, Inc. Five of the seven have won the award: Finding Nemo, The Incredibles, Ratatouille, WALL-E, and Up. Up is also the first Pixar film and the second animated film in history (the other is Beauty and the Beast) to be nominated for the Academy Award for Best Picture.

To those who share my high regard Capodagli and Jackson's book, I also recommend two others: David A, Pryce's The Pixar Touch and Karen Paik's To Infinity and Beyond. Also, visit the Pixar website that provides a wealth of information, including "How We Do It" (

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