Saturday, December 18, 2010

SalesForce XP Publisher Mike Morrell Embraces Failure!

Failure Must Be an Option

By Mike Murrell

As published in: SalesForceXP - November-December 2010

The coaching staff of a high school football team I saw this year wore T-shirts on game nights that had "Failure is not an option!" printed in bold letters across the back. On one level, I understand the motivational tug of such a statement, especially when hammered into the heads of a bunch of teen-age boys who aren't fully aware of their potential.

It occurred to me, however, that a former high school coach who became one of the most successful coaches in the history of team sports at any level would have preferred that the shirts state, "Failure must be an option."

John Wooden embraced failure, not on a continuous basis, of course, but as a learning tool. There are dozens of books that document Wooden's philosophy on sports and life, and most of them include his sentiment that "if you're not making mistakes, then you're not doing anything. I'm positive that a doer makes mistakes."

That spirit of taking chances is what this issue's cover story is all about. When we talk about sitting down to assess the past year and, more importantly, plan for the one ahead, we don't expect that you can predict with any more accuracy than your competitors what the business environment in your industry will bring. Some things can be spotted from a distance and some can't.

Our hope, rather, is that the story reminds you-indeed, inspires you-to make this planning process a formal exercise. Your competition may be tackling this duty in a more routine manner with far less enthusiasm. More importantly, we want to embolden you to incorporate some risks into your 2011 strategies.

Normally, these end-of-the-year messages are chockablock with feel-good wishes for continued success in the year ahead. I certainly wish that for you. But most of us have experienced awfully turbulent times in our recent business endeavors and we've had to make tough decisions. Some of them may have been wrong, but you'd probably agree that you're smarter and tougher for making them.

A few more failures wouldn't be the worst thing to come your way. Be a doer. Make mistakes.

Mike Murrell, Publisher

Wednesday, December 15, 2010

SALESFORCEXP FEATURES INNOVATE THE PIXAR WAY

To Infinity and Beyond

Pixar-inspired innovation can make your meetings a hit

By Staff

As published in: SalesForceXP - November-December 2010

In their book Innovate the Pixar Way: Business Lessons From the World's Most Creative Corporate Playground (McGraw-Hill, 2010), authors Bill Capodagli and Lynn Jackson latch on to Pixar Studios' commitment to excellence through imagination.

"It makes no difference if you are making a movie that takes four years or serving a customer that takes four minutes, you have only one chance to deliver that magical, magnetic, enchanting experience for your customer," the authors state.

Because a company's creativity begins during planning sessions, here are three ideas from Capodagli and Jackson that will help your team improve its innovative process during team meetings:

1. Take field trips. Some may be related to particular projects you're working on, while others will feel completely disconnected. In preparation for the animated feature "Cars," Pixar Chief Creative Officer John Lasseter and 11 animators rented white Cadillacs and traveled Route 66. To obtain ideas for designing the "Cars" movie characters, Lasseter visited the actual design studios of several automotive companies.

2. Bring in an outside guest speaker. Have your team spend an afternoon learning how to cultivate bonsai trees, or how to prepare an Italian dinner, or how to make classical music relevant to today's youth. The key is to get the team to expand their thinking outside their normal comfort thinking zone.

3. Conduct quarterly "Gong Shows." Years ago, the Disney organization had something called the "Gong Show," which was patterned after the old TV game show and provided an opportunity for anyone in the company to pitch new film ideas.

Wednesday, November 17, 2010

What Each of Us Can Learn from Pixar Animation Studios by Bob Morris, Dallas Business commentary; Examiner.com

All great organizations have their own “way” of doing what they do and how they do it. That is certainly true of Pixar Animation Studios, co-founded in 1984 by Ed Catmull and Alvy Ray Smith. While leading the computer graphics division at Lucasfilm, they hired John Lasseter whose personal credo was and remains “heart, inventiveness, and inspiration.” He once observed, “Quality is the best business model of all.”

Bill Capodaglio and Lynn Jackson co-authored Innovate the Pixar Way: Business Lessons from the World’s Most Creative Playground. They explain how the talents, experiences, values, and (especially) the visions of these three geniuses – Catmull, Smith, and Lasseter – co-created an organization that continues to produce animated feature films of unsurpassed quality. The first film, Luxo Jr., was a computer-generated animated (CGI) film lasting about two minutes (1986).

The series of feature-length animated films began with Toy Story (1995), followed by A Bug’s Life (1998), Toy Story 2 (1999), Monsters, Inc. (2001), Finding Nemo (2003), The Incredibles (2004), Cars (2006), Ratatouille (2007), WALL-E (2008), Up (2009), and Toy Story 3 (2010). All CGI films were released under the Walt Disney Pictures banner. Many of the “business lessons” to which the book’s subtitle refers are provided in a series of “Chalkboard” summaries at the conclusion of chapters.

In my opinion, these are “business lessons” that will be most helpful to most people:

Develop an open, inquiring mind

Frame communications in the form of a story with setting, characters, plot, issues, crises, etc.

Think long-term and the Big Picture in mind at all times

But also nail the fundamentals

Take as much time as necessary (but no more) to do what must be done as well as it can be done

Help create and then sustain a workplace culture within which imagination is stimulated, prudent risks are encouraged, and visions are nourished (i.e. a "playground")

Develop reasoning skills that absorb, digest, integrate, and synthesize different perspectives

Those who share my high regard for this book are urged to check out David A. Price’s The Pixar Touch: The Making of a Company and Karen Paik’s To Infinity and Beyond! The Story of Pixar Animation Studios.

Sunday, November 14, 2010

Innovate the Pixar Way cited in The Leaping Lamp Blog, A Place for Pixar Fans

This Pixar book is how to bring success to your own business or corporate culture using the secrets Pixar has in its culture. I've personally not yet read this Pixar book, but it looks quite interesting.

I worked in an environment similar to what Bill Capodagli describes in the late 90s during the dot-com boom, in a playful, swank office building. It WAS fun working there and there was a "coolness" factor being employed there. So I get it, I understand that the author is aiming for those in the higher-ups in corporate roles to change the culture of their companies.

If business strategy is more your thing, then this might be the book you're looking for. There's a great book review on the author's blog and on the Amazon page, there's a four-minute video promo with Capodagli you should find interesting.

INC.COM Blog References Innovate the Pixar Way

Question: How do you draw the line between morale boosting and time wasting?  There are close to 200 of us now, and we are having a birthday party almost every other day.  It was fun when it started with just 17 of us, but now it is getting a bit too much.  I don’t know how to tone it down though, without hurting someone’s feelings.  Have any ideas?

Blogger Answer:  The helping of others is just one of the many morale boosters and is so subconscious that your 200 employees may not even realize it’s happening.  A great resource for learning how to create a work environment that is both fun and productive is to study Pixar. There’s actually a book called Innovate the Pixar Way:  Business Lessons from the World’s Most Creative Corporate Playground.  As a leader, it’ll raise your eyebrows at least a dozen times.

Thursday, November 11, 2010

KENNEDY CENTER’S NATIONAL PARTNERSHIP ANNUAL MEETING FEATURES BILL CAPODAGLI AND INNOVATE THE PIXAR WAY!

I am excited that we have secured Bill Capodagli for the 2011 Annual Meeting keynote address. Thanks to many of you who suggested him as a speaker over the past couple of years. Bill, along with Lynn Jackson, is the author of The Disney Way: Harnessing the Management Secrets of Disney in Your Company, and more recently Innovate the Pixar Way: Business Lessons from the World’s Most Creative Corporate Playground.


After reading both books, I can see many connections to our arts education work. Walt Disney was a great storyteller and innovator who had deeply held values about how to move through life, no matter one’s vocation or role. His four steps were:


Dream beyond the boundaries of today. “From dreams spring ideas, and from ideas comes innovation, the lifeblood of any institution.”


Believe in sound values. “Strong leaders hold values that allow them to make decisions that are best for their people and their business – in that order.” Walt Disney knew his staff and artists were his greatest asset. His definition of leadership revolves around the ability to create and manage an environment for innovation.


Dare to make a difference. “Dare to take calculated risks in order to bring innovative ideas to fruition.”


And then go out and do it: Dream, Believe, Dare, Do.


While I recommend beginning with The Disney Way, the Annual Meeting keynote will focus on Innovate the Pixar Way. We think State Alliance and Partners in Education leaders will find the reading so interesting that we are scheduling a “book club” event during the Annual Meeting to allow time for deeper discussion of Innovate the Pixar Way for all who want to join in on Friday evening, February 18.

Happy Reading!


Barbara Shepherd, Director
National Partnerships Annual Meeting
February 15-19, 2011

Tuesday, November 9, 2010

From Preys-World.com – Book and Literature Review

One Reader’s Comment:


Innovate the Pixar Way. This is about the way Pixar work and organise themselves, very interesting... to me anyway. It's a perfect companion piece to Drive as they do many of the things stipulated in that book.

Drive by Dan Pink a very interesting book about what motivates people, intrinsic rewards vs extrinsic rewards and such. How rewards or the promise of rewards can narrow focus and creativity.
He gave this TED talk which probably sums up what the book is about better than me: http://www.youtube.com/watch?v=rrkrvAUbU9Y

Thursday, November 4, 2010

Innovate the Pixar Way Article Review

Last month HRM Today posted a great article by Bill Capodagli, the author of “Innovate the Pixar Way” and we liked it so much we thought we’d share some of it with you.

Bill’s key point is that it’s not just enough to hire the best and brightest – you also need to energize them with an environment that inspires passionate action: “All the vision, mission statements and value propositions in the world will not result in an ounce of creative energy without passionate inspired leadership. Fortunately, passion is contagious…it results in an epidemic of creative ideas!

If you’re interested in fostering a passionate and innovative environment in your workplace, you may want to consider these eight principles that lay the foundation for Pixar’s culture:

  1. Link employees rather than ranking them. At Pixar, team members are linked  together by complimentary skills, rather than ranked by level of importance.
  2. Creative ideas come from team collaborations, not top-down mandates.
  3. Passionate leaders get their power from enabling others to do their work, not telling them how to do their work.
  4. Teaching soft skills such as collaboration and improvisation are as important as teaching the hard occupational skills.
  5. To be innovative, you must be able to live with ambiguity.  When you don’t have all the information, intuitive decisions are necessary.
  6. Spending time trying to avoid failure often results in stagnation. In stead, quickly try, fail and try again.
  7. Innovative leaders create teams that are highly diversified.  Think beyond achieving a balance of gender and race…hire some “wacky” free-thinking creative folks!
  8. Passionate innovate leaders make work fun.  Remember when you take yourself too seriously, life ceases to be fun.

Feel free to let us know how you foster passion within your workplace, and again – the original article is worth the read!

tribehr.com/2010/11/03/create-a-culture-of-pa

Monday, November 1, 2010

Pixar’s Eight Beliefs That Create a Culture of Passion – Article Review

“Great ideas for leaders. I believe these leadership traits must be practiced by all the executives, managers and team leaders in an organisation. What this would do is create an 'organisational culture' that promotes 'passion', which is something needed to be creative at work.”

Milton Keynes Recruitment – http://www.focus-it-uk.com

Saturday, October 23, 2010

Tucson Unified School District - Seize the Opportunity and Put on Your Superman Cape!

As an author and management consultant, I have had the distinct pleasure to research and feature the Tucson Unified School District’s (TUSD) Opening Minds through the Arts (OMA) student achievement program in my latest book, Innovate the Pixar Way: Business Lessons from the World’s Most Creative Corporate Playground. The program is unique, a sort of “test case” for TUSD…and recently, I’ve learned that the administration is wavering in its support of this wonderful arts-infused curriculum.

I am not a professional educator, yet I am passionate about educational reform in our nation. Over the past thirty years, I have studied dozens of innovative educational programs. My work takes me to numerous countries where I presented the innovation, customer service and leadership principles of both Disney and Pixar to thousands of educators. My message has always been consistent: the business community must get involved in their local educational process for two reasons: one, because the public school system is not preparing students for the business world; and two, the public school system is not working!

Consider these statistics: U.S. businesses spend $3.7 billion on remedial training for high school graduates entering the work force; 33% of all incoming college freshmen need to take some form of remedial mathematics or reading education; and our national high school graduation rate is 69.2%. We are not only failing to provide an adequate education to our children, we are failing our teachers as well. 50% will leave the profession within their first five years.

Rather than adopt innovative teaching methods such as OMA, most school districts are throwing money at the problem, hiring more special education teachers, and labeling disruptive children as ADHD for which they recommend drugs. Since the vast majority of classroom environments are boring, dull and unimaginative, who is REALLY to blame for the disruptive behavior? For decades, it seems that most schools support teaching on auto-pilot! Insanity is defined as doing the same thing and expecting different results.

The Tucson Unified School District has a chance to really make a difference in the lives of students. Lucky Tucson…most school districts do not have such a wonderfully Pixar-style vision of collaboration and arts integration. You have the opportunity and privilege of supporting OMA, a proven innovative approach to education that not only addresses the important fundaments of reading, writing and arithmetic, but also the fine arts of music, dance, opera, and art.

I hope and pray that the U.S. will soon realize the urgency for creating a brand new educational system. I have not yet seen the new documentary Waiting for Superman, but I have read many of the reviews and feel it will enlighten more citizens about our educational crises.

Tucson has a unique opportunity to put on that Superman cape and show the rest of the country how to make the educational experience exciting, thought-provoking and magical. Will you leap tall buildings with a single bound or will you be like most other school districts that will sit around and just “wait for Superman?”

Wednesday, October 20, 2010

HRM TODAY FEATURES INNOVATE THE PIXAR WAY

HRM Today; feature article; Pixar’s Eight Beliefs that Create a Culture of Passion; October, 2010; http://www.hrmtoday.com/featured-stories/pixar%E2%80%99s-eight-beliefs-that-create-a-culture-of-passion/#more-26787

BILL WILL BE WRITING A QUARTERLY BLOG FOR HRM TODAY!

Monday, October 18, 2010

Pixar President Ed Catmull Coming to Michigan!

Ed Catmull will be speaking during the 2010 International District Export Council conference “Capitalizing on America’s Export Advantages in Green and Innovation”

being held in Detroit from Oct. 24-27.  For registration, go to www.decconference.com or call 248-975-9600.

Ed will speak about innovation and educating business owners on export opportunities.

Friday, October 8, 2010

Bill Capodagli Speaks at FAE Centro Universitario

www.gazetadopovo.com.br/posgraduacao/con

Wednesday, October 6, 2010

Bill Speaks in Curitiba, Brazil on October 5, 2010 – Article translated from Portuguese to English via Google Translator

06.10.2010 | 00:01 | Breno Baldrati
Communicating by errosRSSImprimirEnviar emailReceba news by celularReceba boletinsAumentar letraDiminuir letraOnze films, eleven hits and, for many, a few classics. The history of Pixar, producer of animated films like Toy Story, The Incredibles and Ratatouille, it should serve as inspiration for Brazilian firms, the American consultant Bill Capodagli, author of Behind the Scenes at Pixar. He did talk yesterday on the first day of October. Mondays Management, done by SAF University Center. To Capodagli, who studied three Brazilian companies to prepare for the event, the great lesson of the Pixar executives to the country is the "fun atmosphere." He said in his research, rarely a Brazilian official described his day job as fun. "Sometimes you have to do crazy things with his team's work," he says. See key excerpts from the conversation with Gazeta do Povo.
In the book, you said quite Pixar's philosophy of encouraging employees to see the world through the eyes of a child. What this means for a company?
As children, we dream about anything within the reach of our imagination. There comes an age when we start thinking more like an adult, and creative thinking is limited. Pixar allows its employees to develop this time of childhood imagination. I think most organizations would do this.
How? What are the incentives for that to happen?
There are several ways, and they are listed in the book. One of the crucial things that organizations should teach is improvisation. Teaching employees to react to a stimulus in the right way. The question is not what my boss would like me to say now, "but talk about his true feeling about a given subject. Create an atmosphere of fun is also important. John Lasseter [a key Pixar animators] says that a lot, "one works hard here at Pixar and many, many hours are committed to produce an animated film." But he points out that employees also have much fun, and is so that creativity flows.
The two founders of Pixar, Ed Catmull and Alvy Ray Smith, the book says, believe that "art is a team effort." What makes Pixar and how companies can improve working together?
The greatest thing about teamwork is collaboration. All members of a team are as important as everyone else. Ed Catmull says that it is often questioned about why Pixar always have great ideas. He always replies that he agrees, arguing that you can give a good idea for a mediocre team and they can spoil it. Likewise, you can give a mediocre idea to a good team and they can turn it into a great animated film. He believes it's all a matter of having a good team and all members have responsibilities, even small ones. The main thing is to make everyone feel they are contributing to the success of the final result.
This also has to do with the autonomy of employees?
Yes, the continuing directors making the decisions, but everyone can give a two cents. Another most important thing that you see on Pixar and does not happen much in other organizations is transparency in decision making. There they are made of a clear and transparent to all the employees.
And why do companies have so much trouble with this question of transparency?
For decades we have promoted leaders who carry that image of being the toughest, who make things happen. The youngsters come on the market and seeing it begin to imitate. At Pixar, this cycle was broken. Companies need to understand that this business model no longer serves the world today.
His lecture speaks specifically of how Brazilian companies can learn from Pixar. In his research on the companies here, what most impressed him?
I researched three main businesses: Embraco Bematech and Neogrid. In Embraco, one of the interesting things I saw was the company's collaboration with universities. They work to prepare students for the real world, not to the world of textbooks. And 40% of new hires come from these partnerships with universities. In Neogrid, one of the things they do very well is the communication of their objectives. Many companies put their mission and values to employees, spend time to define them, but do not internalize these issues. The mission and values become just words on paper. In Neogrid, they have regular meetings to reinforce these values and mission of the organization. Companies need to do that anymore. We can not implement a value in just one meeting. You have to constantly reinforce the idea.
From what you observed, what companies here can learn from Pixar?
Creating an atmosphere of fun. I think that no employee of the companies I've heard described his day job as fun, except the research team and development of Embraco. There, in the "park" as they call this area, employees are even encouraged to spend several hours a week on projects that may not even have any relation with the company's product lines. I think having fun.
How to create this fun environment?
You have to let it happen naturally. Do some crazy things and strange with your team also helps. One thing that Pixar does is lead staff for a ride once in a while. For example, take them to an art gallery and then make them think about how art is like the product they sell.

 

Sunday, September 26, 2010

Bill Capodagli Speaking on Pixar at the 13th World HR Congress in Montreal!

On Monday, September 27th, Bill’s keynote on how to Innovate the Pixar Way is from 1:45-3:00pmEST at the .  For more information, go to www.hr2010.com!

Wednesday, September 22, 2010

Innovate the Pixar Way: A book review by Bob Morris, Sept. 20th, 2010, Dallas Business Commentary Examiner

Innovate the Pixar Way: Business Lessons from the World’s Most Creative Playground
Bill Capødagli and Lynn Jackson
McGraw-Hill (2010)

Those who are interested in this book probably include those whose primary objective is to understand how to (a) establish an innovative culture within their workplace, (b) think more innovatively, and/or (c) understand the how the studio could produce classic animated films such as Toy Story (1995), Toy Story 2 (1999), Finding Nemo (2003), Ratatouille (2007), WALL-E (2008), Up (2009) and Toy Story 3 (2010). I am among those who read this book for all three reasons and congratulate Bill Capodagli and Lynn Jackson on the wealth of information and insights that they provide.

Capodagli and Jackson skillfully “set the stage” by creating a context for the establishment of Pixar in 1979 as the Graphics Group, part of the Computer Division of Lucasfilm before it was acquired by Apple co-founder Steve Jobs in 1986. The Walt Disney Company bought Pixar in 2006. From the beginning, co-founders Ed Catmull and Alvy Ray Smith and their associates have shared the same credo: “dream like a child.” They are also perfectionists in every aspect of film production who believe that “art is a team sport.” These are recurrent themes throughout the book because they are core values throughout the entire Pixar organization.

I also appreciate the attention that Capodagli and Jackson devote to lessons that can be learned as well as policies and procedures that can be adopted and then implemented by leaders of almost any organization (regardless of its size or nature) in which there is a need for more and more effective innovation. For example, developing a mindset that places greatest emphasis on bold and compelling visions, collaborative teamwork based on mutual trust and respect, being willing to take risks that defy what Jim O’Toole characterizes as “the ideology of comfort and the tyranny if custom,” and being determined to see the world, again, as a child. Here’s the Pixar mindset:

Dream
like a child.
Believe in your playmates.
Dare to jump in the water and make waves.
Do unleash your childlike potential.

Robert Fulghum could not have expressed it better. Yes, those at Pixar have created film art of the highest quality but it should also be noted that each of their eleven films (thus far) has also achieved exceptional commercial as well as critical success that includes but is by no means limited to ticket sales.

Finally, I am grateful for the provision of mini-profiles in Appendix X of “other corporate playgrounds” that include Google, Griffin Hospital (Derby, CT), Men’s Wearhouse, Nike, Target, and Zappos. However different these organizations are in most other respects, all of them share with Pixar core values such as those Nike CEO Mark Parker cites in his company’s Corporate Responsibility Report. “And for all the athletic and cultural and financial successes of the company, I believe our work in sustainable business and innovation has equal potential to shape our legacy. For that to happen, we have to focus on the lessons we've learned:

o Transparency is an asset, not a risk.
o Collaboration enables systemic change.
o Every challenge and risk is an opportunity.
o Design allows you to prototype the future, rather than retrofit the past.
o To make real change, you have to be a catalyst.”

It is worth noting that those involved in all of these “other corporate playgrounds” continue to outperform their competition in terms of sales, profits, and cap value. It is also worth noting that all seven Pixar films released since the inauguration of the Academy Award for Best Animated Feature in 2001 have been nominated for that award, beginning with Monsters, Inc. Five of the seven have won the award: Finding Nemo, The Incredibles, Ratatouille, WALL-E, and Up. Up is also the first Pixar film and the second animated film in history (the other is Beauty and the Beast) to be nominated for the Academy Award for Best Picture.

To those who share my high regard Capodagli and Jackson’s book, I also recommend two others: David A, Pryce’s The Pixar Touch and Karen Paik’s To Infinity and Beyond. Also, visit the Pixar website that provides a wealth of information, including “How We Do It."

Monday, September 6, 2010

Innovate the Pixar Way Book Review

From an elementary school principal…“You brought out the Pixar story in a great way that even us tired principals could stay engaged with (and that is tough sometimes). Right now, in public education, we need people like you to help energize our schools which will benefit the children. We have so much pressure to meet certain test score benchmarks that much of the fun has disappeared from our schools."


Monday, August 30, 2010

Kansas Dental Association Feedback on “Dreams and Dreamers” at ASAE with Bill Capodagli

Don’t be afraid to Fail
”Finally from Bill Capodagli, author of Innovate the Pixar Way, I learned that it’s time to “destroy the old way of doing things.” He says to never overlook creativity and to encourage failure. That’s right, encourage failure. Now, that doesn’t mean that we should ask people not to do their work. It means that we must encourage people to work outside of their comfort zone and push the limits of ideas. Some work, other do not. In the end, do a post-mortem and find the five things that worked well and don’t neglect the five things you would do over again, even when something is a success.
Today, the expected speed in instantaneous and so we are working hard to deliver that speed.
I’m excited about the things I learned and am very excited to be a part of bringing some of those new ideas to you.”

Greg Hill, Director, Kansas Dental Charitable Foundation

Manage Innovation the Pixar Way – Credit Union Magazine, August, 2010

CU Mag: What’s Pixar’s approach to managing employees?

Capodagli: It’s based on a collaborative effort. Pixar goes to great lengths to make sure employees are a group of creative people who are, first and foremost, collaborative teammates.

That means they try to accomplish a common goal based on a lot of different skills. They’re constantly reviewing.

One thing many creative types there had to get used to was that Pixar has a daily review of all their work. It’s not about saying something is wrong or bad. It’s just an open area where everyone can comment and help each other.

To do that you need to have a safe haven where people feel safe to tell the truth and express their ideas.

CU Mag: How can CUs create a safe haven for innovation?

Capodagli: It starts with leadership. Leaders must realize they can’t be everywhere all the time and they don’t have all the answers.

One cofounder of Pixar said it’s about people functioning as a team and being enabled to make decisions. That’s more important than great ideas coming down from top management.

I did a keynote for a financial institution a few years ago, and I love what its president said: “We have to do what our customers ask of us unless it’s illegal, immoral, or unethical. They’re entrusting us with their money and their financial future. We need to solve their problems, not cause more problems.

CU Mag: How does Pixar motivate employees to be creative?

Capodagli: The whole premise of our book is that Pixar is this corporate playground. When you go there, you may see people playing foosball or swimming in an Olympic-sized pool.

It has created an atmosphere where work is fun—working hard and playing hard. That’s the greatest motivator.

CU Mag: How can employees embrace playfulness when their employer doesn’t?

Capodagli: That’s tough. If leadership doesn’t embrace or create an atmosphere that enables workers to have a good time, it’s hard for the worker to do that.

On the other hand, front-line employees can still embrace fun during their interactions with customers. You see a lot of examples of that in non-fun organizations, where there may be one employee who’s a little wackier than the rest of them. But the customers love that person and wonder why the whole organization can’t be that way.

Next: How to encourage risk-taking

ASAE THANKS BILL

August 26, 2010

Bill Capodagli

c/o Speakers Platform

Dear Bill:

On behalf of the members and staff of ASAE, I want to thank you for sharing your time and providing such an excellent presentation during your thought leader session. The time you spent with us was very much appreciated.

ASAE is committed to consistently providing our members with high-quality educational programs. We are pleased that this Meeting was in keeping with those standards and goals. We are unable to hold Meetings such as this without the knowledge and participation of thought leaders like you and we are grateful for the time and energy you put into the preparation.

Again Bill, thank you so very much for sharing your time and expertise with our members. I hope you were able to take some time to enjoy the beautiful city of LA.

Best regards,

clip_image002

Anne Blouin, CAE

Chief Learning Officer

Client Feedback on Using The Disney Way Fieldbook to facilitate a Faculty Workshop

I wanted to give you an update on my workshop with the school's faculty and staff.
My portion of the program was about four hours. The principal tells me that she is still hearing good things from the employees.
I believe I sparked some ideas, but I noticed a trend among those with more years under their belt.
The workshop was part of their in-service. The school has the faculty and staff participating in these training opportunities every beginning of the year. This year they had me, a first aid/CPR trainer, and a third speaker. One for each day of in-service.
On the positive end:

  1. The workers seemed motivated to start the year on a good note.
  2. Generally speaking they seemed to grasp the Dream, Believe, Dare, Do principles.
  3. Some felt the material was so useful that they wanted to suggest it to be used for their congregations.
  4. Some realized how their vision is not aligned.
  5. They all understood the need for dreaming, and allowing creativity to flow.
  6. I felt they were very pleased with my presentation.
On the negative end:
  1. The veteran workers and the administration did not see how their vision was not aligned. Some older teachers took offense when I tried pointing that out.
  2. The veteran workers were controlling some of the exercises. One actually said to a new teacher that they new better, and simply did not take any of the new teachers 4 core beliefs.
  3. The administration has expressed the idea that those who do not buy into their vision will be force out. So their idea of aligning the vision is "my way or the highway."
  4. The "one man road block" is being backed by old friends in the faculty body and family in the board of directors.


I used the Story Telling exercise for the Dream part. I adapted the vision align for the Believe portion, and did your suggestion to have each individual come up with 4 core beliefs, then pair up choose which four to keep, so on. I was going to use the Kidney exercise for the third portion, but the principal ran over her time, so I simply lectured them a brief lecture on the Dare principle. For the Do portion, I used story boarding, and they chose to story board how to reach higher levels of ACT success.

As they engaged in the exercises, I was discretely observing their interaction, and gathering some information on how they interacted. I was very saddened by the pattern I saw. The administration lives in this illusion that everything is just fine, and when workers leave upset, it is because the ones leaving have bad attitudes. I heard that statement form a board member!


A few weeks after the workshop, the board of directors invited me to join the board. This is a new area I am stepping into, and I am hoping I can plant some seeds that will shake things up in a good way!
_________________________

BILL CAPODAGLI USES RAZOR SCOOTER TO UNLEASH CHILDLIKE ENERGY!

Jeanne says, "Hi Bill- As you requested last Monday, upon giving me the Razor scooter, I rode it down my office corridor and had a photo taken. It's posted on my Facebook page. I'm happy to send you a photo. I have your business card, but it's MIA at the moment, so I don't have your e-mail address handy. I enjoyed your talk at the ASAE meeting in LA last Monday. Jeanne LaBella, SVP Publishing, American Public Power Association, Washington, DC.".
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BILL CAPODAGLI SPEAKS IN COLUMBIA - CONGRESO NACIONAL DE COMERCIANTES SEPTIEMBRE 8,9 y 10 DE 2010

 

SUEÑOS Y SOÑADORES: CÓMO INNOVAN LAS GRANDES COMPAÑIAS?

Conozca los secretos de algunas de las empresas más innovadoras y exitosas de nuestro tiempo. Aprenda cómo: Pixar, Disney, Hospital Griffin, Men's Wearhouse y Zappos desencadenaron la imaginación de su equipo y lograron hacer grandes transformaciones. Descubra la magia que le ayudará a su empresa a superar su competencia, atraer a las personas más talentosas para que se unan a su compañía y a la vez mejorar sus resultados.

Thursday, August 26, 2010

Think Like a Pixarian When you Return to School This Fall!

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As we write in Innovate the Pixar Way...when we were children the truth lived in our imaginations - where we were the princesses in the castle or the knights in shining armor slaying the dragon. In our minds, we could do anything! But then parents, teachers, and bosses chased the little kid right out of us. Dreaming, making believe, acting impulsively, and taking risks were not rewarded in the real world - the adult world. We must follow the rules. The small child became silent, but childhood dreams are resilent and remain hidden away in the deepest caverns of our minds. In the Pixar "playground", employees are free to let loose their childlike "magic" and energy!

Stimulating Collaboration Explains the Success of Pixar by Aiana Freitas - O Estado de S. Paulo - in Economia & Negogios

Portuguese to English translation -

Final film, Toy Story 3 has grossed more than $ 350 million worldwide. The good result is explained partly by the fact that the film marks the end of one of the most successful franchises in entertainment history and use of modern technology in a third dimension. But behind the numbers is also a management model that came to be regarded as such by experts worldwide.


Founded in 1986 in Emeryville, Calif., has been collecting since 1995 Pixar blockbusters and criticism as Cars, A Bug's Life, Finding Nemo and Up - High Adventure. The good performance is the result of perhaps the most visible feature - and valued - the company: creativity. "This is a quality abundant at Pixar because the company encourages the collaboration of all employees in their projects," said the American consultant Bill Capodagli, author of Innovate the Pixar Way: Lessons from the World’s Most Creative Corporate Playground (Editora Saraiva) recently launched in Brazil.


In daily life, this collaborative environment is established mainly through the stimulation of communication: Pixar employees are encouraged to provide feedback about the films being made by the company, whether or not they are directly involved with production.
Creating this environment means allowing the employee often pass over hierarchies. What, in the case of Pixar, is stimulated by co-founder and president Ed Catmull. "One must realize that the hierarchy of decision making and communication structure are two different things. Employees of any department should be able to approach someone from another department to solve problems without having to go through appropriate channels," he says in the book.


Leadership. The type of leadership exercised by Catmull has been, in fact, a fundamental part of business success. "He avoids making decisions from the top down or say how things should be," explains Capodagli. An attitude that differs greatly, for example, that adopted in most competitor of Pixar, the studio Dreamworks. "Jeffrey Katzenberg (Dreamworks CEO) is a person who gives orders. It is he who defines the way things should be done. That mentality, especially if it comes from a leader, affects everyone in an organization. And other leaders from various levels, they act the same way and taking it further, "says the consultant.


The comparison proves less favorable to the DreamWorks - which has among its owners the most profitable director in movie history, Steven Spielberg - when it reports that the studio was nearly bankrupt before being bought by Paramount in 2005.


Partners. Like Pixar, companies like Apple Computer, the Zappos shoe shop and the network of hypermarkets Walmart became known worldwide for stimulating environments that value collaboration. "These are companies that do much more than just hanging boxes for employees to write down suggestions that are never put into practice," summarizes Denys Monteiro, partner of FESA, undertaking recruitment of senior executives.


But that is more favorable for the desktop, Miller points out that the full engagement only occurs with a change in mindset of the employee. And that, in many cases only happens if the company adopt attitudes more practical. "Some companies, for example, transform their employees into partners. The creation of this" investor mentality "is the best way to achieve engagement, because the employee perceives that he also wins if the company wins."

Sunday, August 22, 2010

BILL CAPODAGLI SPEAKS FOR ASAE

August, 23rd, 2010; 1:30-2:45pm - Bill speaks on Innovate the Pixar Way at the LA Convention Center for Association Executive and Hospitality Industry Leaders; formal book signing to follow

Friday, August 13, 2010

INNOVATE THE PIXAR WAY INTERNATIONAL NEWS

Dear all,

It's our pleasure to let you know that getAbstract prominently promoted the McGraw-Hill Companies title Innovate the Pixar Way by Bill Capodagli and Lynn Jackson in China’s largest English language newspaper (print run: 100,000), the SHANGHAI DAILY. Congratulations! Together with our promotion in the print edition, your title Innovate the Pixar Way by Bill Capodagli and Lynn Jackson is also featured in the newspaper’s online version: http://www.shanghaidaily.com/article/list.asp?id=309&type=Opinion For your convenience, please also find attached the corresponding page from the newspaper. Feel free to inform your editors and authors, and to use this information for your own marketing purposes.

All the best from Lucerne Arnhild Walz-Rasilier Vice President getAbstract

Monday, August 9, 2010

INNOVATE THE PIXAR WAY INTERVIEW

Corporate Strategist and Author Talks About How Pixar Innovates and How IT Can Benefit From It

by Elizabeth Ferrarini, July 31, 2010

EDITED VERSION

Buzz. Wall-E. Up. Walt Disney's Pixar is synonymous with animated films, which display creativity, magical stories, and unforgettable characters. Behind the fun of making these films, Pixar has a set of deeply rooted values that champion excellence, tap innovation, and encourage collaboration. Bill Capodagli, the co-author of Innovate the Pixar Way: Business Lessons from the World's Most Creative Corporate Playground, and co-founder of Capodagli Jackson Consulting, says, "These are just the starting points for pushing your own team or organization to unleash a Pixar-style creativity, innovation, and brilliance." From its humble beginnings in the 1990s, Pixar modeled its culture after Walt Disney's legendary studio of the 1930s. In fact, Capodagli has written one of the most authoritative books about Disney called The Disney Way. In deconstructing Pixar's success, Capodagli provides readers with a proven example of how an organization can cultivate innovative talent across all levels of employees and background.

Enterpriseleadership.org sat down with Capodagli to learn more about what fuels innovation at Pixar and how Capodagli's consulting practice applied similar techniques to technology-based organizations. Here is what he had to say:

EL. Why did you decide to write this book?

BC. I have been studying the Disney culture more about 30 years. I continue to speak on keynotes about Walt Disney's success. Pixar first came onto our radar screen in 1995 when we were in the midst of writing The Disney Way. We watched this rather obscure boutique organization arise from being a subcontractor to Disney to replacing Disney animation in the late 1990s. Disney acquired Pixar in 2006 for a cool $7.4 billion. The Pixar president (Ed Catmull), the chief creative officer (John Lasseter), and retired co-founder (Alvy Ray Smith) all admired and emulated Disney's creative genius. Pixar honors the legacy of Walt Disney by refusing to take short cuts and bringing the story to life in each of their movies. They live by the simple formula -quality is the best business plan.

EL. What was your first-hand experience dealing with the Pixar folks?

BC. During the research of our book, Pixar was all consumed with the launch of UP, which ultimately won the Academy Award for Best Animated Feature Film. We were fortunate to have one of the Pixar cofounders grant as much time as we needed to understand the inner workings of Pixar, especially how the organization was born in the spirit of collaboration and trust. We talked with other Pixar employees as their time allowed. They shared with us some wonderful stories about the collaboration and this childlike playground Pixar has created.

EL. Can you describe some of the methods Pixar uses to innovation?

BC. The Pixar cofounders pioneered computer graphics technology back in 1974. The 1984 hiring of John Lassiter helped to bring all of the pieces together. Pixar's innovation brings technology and art together. John was an animator and the cofounders were these computer graphics technocrats. Walt Disney said when art and technology come together, magic happens. That is really Pixar's secret and that is how it works today. Everyone at Pixar works in a collaborative environment. The technical people and animators work hand in hand.

EL. If I want to make my organization more innovative, what things can I take from the Pixar innovation model?

BC. The culture of collaboration is the missing key in most organizations. At Pixar, everything revolves around the storyboarding which Walt Disney created. In the traditional sense, it involves pinning up the story on a board and then starting to put the story together in that conceptual phase. Everyone contributes to the story during daily meetings. In most film companies, the executive producers, directors, and some of the executives preside over the daily meeting. Everyone participates in the daily meetings at Pixar. An open discussion takes place about how they can make what they are doing better.

The brain trust is another interesting concept. Pixar has a brain trust that convenes whenever a film project requires input from trusted fellow employees. The film project review process includes a group of eight directors - the brain trust - and any others they would like to invite to the meeting. During the meeting, a director presents segments of a film and engages the brain trust in a lively two-hour discussion about how they can improve it. The key to the brain trust is that there are no mandatory notes and no mandatory action. The brain trust has absolutely no authority. The director and his or her team make the changes as they see fit.

EL. Does Pixar normally have many people seeking them out for their innovation methods?

BC. I am sure they have many people seeking them out, but they are like a closed set. They are not like Disneyland or Walt Disney World where you can visit and observe the innovation, creativity, and the customer service. They do not welcome people in to observe the process. I have known many companies that tried to open Pixar's door.

EL. How does Pixar reward employees for outstanding innovations? Do they have a specific rewards system?

BC. We asked the cofounder about that. The biggest reward system these people have is that they can publish their findings and their methods in technical journals and speak at technical conferences. Technical people value this more than monetary rewards.

EL. What is the Pixar education program about?

BC. Pixar modeled its education program after Walt Disney's eight-page, 1938 memo to Don Graham. Don was an art educator in the Los Angeles area. Walt wanted his animators to, not only be technically competent in drawing, but he wanted them to be creative when they got into the story. This memo outlined ways of providing education in music and comedy and storylines as such. President Ed Catmull had a copy of this memo and decided this was a good model for providing an education program for everyone in the organization. As a result, everyone at Pixar can take up to four hours of educational courses on company time at Pixar University. They offer more than 110 courses. As a janitor, you could attend PU and take enough courses to obtain the equivalent of a BS in filmmaking.

EL. Can you provide an overview of your management consulting business?

BC. I have spent most of my professional career in management consulting. In the 1980s, clients began asking us to benchmark the best-of-the-best companies. Disney would always appear at the top of the list not only in customer service, but also in areas of training, turnover, and even in production. Disney has the fifth largest laundry in the world. I have taken many clients behind the scenes to benchmark Disney. Over the years, we interviewed thousands of Disney cast members. Back then, we began using Disney as a model for our consulting practice. In 1998, when we wrote The Disney Way, our business was 90 percent consulting and about 10 percent public speaking and seminars. Since The Disney Way's success, I have spent most of my time delivering keynotes in various countries.

EL. Where does the innovation initiative reside in many of your client companies?

BC. Our main thrust is to help our clients develop a culture of innovation. That means having a culture where you unleash the abilities of everyone in an organization. Walt Disney (and the cofounders of Pixar) believed that innovation comes from everyone in the organization. Simply because one person has the idea for a film does not mean that that person is the only innovative genius. Rest assured that innovative ideas from everyone on the team go into making a Pixar film. Pixar promotes and encourages this mentality that good ideas come from anywhere in the organization. We have organizations tell us that they cannot afford to have the Pixar-type innovators. This is NOT the case. Everyone in an organization has the potential to be an innovator! Not everyone can come up with the next Harry Potter novel or a flat screen TV. But, anyone can be innovative when it comes to the most cost-effective ways to serve their customers!

EL. Does that include IT? Is IT a different animal from everyone else?

BC. I do not think so. Pixar has taught us that the technocrats and the animators need to work in concert. Everyone is on a level playing field. In many technical organizations, engineers and IT people reign suprime. The production people and support staff feel like second-class citizens. In other organizations, the marketing people might have that same perception.

Sure, you can train people on techniques like storyboarding or improvisation that helps stimulate those creative juices. However, we found that many ideas, especially in large corporations, come from the front-line people who are trying things out and saying, 'Gee, this seems to work better than what is coming from corporate. You need to unleash that capability and have a culture that nurtures that.

EL. Are you saying that storyboarding can apply to other things besides filmmaking? Have you ever applied it to IT people?

BC. Yes. I have storyboarded with many IT groups. One large IT group wanted to install a large computer system in many locations throughout a foreign country. We brought a group of 30 IT professionals from all over the world to at hotel for a week. We started the storyboarding process by throwing ideas out to the group.

To prioritize things, we asked, 'What are the first things we have to do (on the proejct)? What are the plans? How can we put it together to carry out a materials management system throughout this large organization?' The group members put their ideas on cards, and then we posted the cards on the wall. It was not about one person's idea. The facilitator read all the cards after we presented the problem, and we all engaged in a discussion around that problem. At the end of a week, we had this gigantic ballroom filled with cards, plans, and ideas that would have taken months to put together the comprehensive plan that emerged from this.

EL. Can you tell me more about what came out of that storyboarding?

BC. They started working on the implementation. They would meet quarterly and refine the plan-such as what barriers kept recurring. They would react according. What would normally take three years to four years to carry out took 18 months.

EL. Can you talk about another technology project you worked on?

BC. At Whirlpool Corporation, we worked with the Global No-Frost team. It was very similar to the overseas IT team. The Whirlpool team had the task of designing a brand new no-frost refrigerator along with a factory that could produce products anywhere in the world. Normally, individuals from marketing, purchasing, technology, and such would meet and say, 'You go do this and you go do that.' After a week, they would go off in their own corners of the world. Every six months, they would get together and start putting the pieces together. This process would take about four years.

But, this international team had a 20-month time period to get this project off the ground. Instead of doing it the traditional way, we worked with this team throughout their 20 months together. They brought in individuals from numerous countries. They had full-time representation in Indiana. Before they even began the project, we got together for an entire week of team building and planning. We did things similar to the IT team's activities. We placed strips of tape on the walls for the storyboarding process. The group created storyboard cards and we asked questions such as, 'Now for January, what are all of the things we need to accomplish?'

This team came together with the common goal of getting this mammoth project done in record time. The barriers within the organization were broken down. When we had the entire plan displayed, we asked everyone, 'What are the things YOU need to be involved in to make our goal of getting the plans for the factory and the no-frost refrigerator done on time?' We found that technicians were willing to take on engineering tasks and purchasing people were saying, 'I could help with marketing.' Everyone looked at accomplishing the overall goal rather than trying to work in his or her own silo. We had great results. Despite a cut in the product cost halfway through the project, the team still met all the milestones and deadlines.

Sunday, August 8, 2010

SHANGHAI DAILY CLAIMS INNOVATE THE PIXAR WAY AS ONE OF THE TOP FIVE USA BUSINESS BOOKS!

INNOVATE THE PIXAR WAY BOOK REVIEW

Whimsical analysis of Pixar's "fun is work" corporate philosophy, July 26, 2010
By
Rolf Dobelli (Switzerland)

Despite a blue-sky tone, this book offers a fascinating window into the singular culture of Pixar, the world's foremost animation studio. Management consultants Bill Capodagli and Lynn Jackson balance their accounts of technological advances, cutthroat corporate politics and astonishing profits with descriptions of Pixar's arcane approach to strategy and human resources.

The tale of how Pixar's leaders exercise their determination to run the shop their own way - while standing up to interference from Disney, their corporate parent - injects narrative drama into this straightforward presentation of Pixar's in-house philosophy. Its leaders' willingness to accept failure, and their faith in their own judgment about products and people, prove inspiring.

The lessons offered at the end of each chapter err toward the simplistic and don't usually demonstrate how conventional businesses might apply Pixar's methods. Instead, the authors mostly leave extrapolation of Pixar's business teachings to the reader.

A lengthy index citing other companies that thrive under a "fun" matrix helps make up for that shortcoming. getAbstract finds that those examples, plus revealing quotes from Pixar executives, will enable readers to emulate Pixar's strategy as they enjoy this inside-the-theatre corporate profile.

Monday, July 19, 2010

Great Ideas Can Come from Anyone and Anywhere!

There’s a great example in the news today of one of our 10 ideas to encourage risk taking from Innovate the Pixar Way
#5. Don’t cry poor. Many innovative breakthroughs haven’t come from the formal “fat cats” in the R&D departments but from field operations scrounging around trying something new, learning and trying again. Not having the budget is an excuse, not a barrier!

I’m sure you have all been following the horrific BP tragedy where gallons of oil have been gushing into the Gulf of Mexico.

For three months, and with billions of dollars of resources, the government and corporate engineers and scientists were unable to find a solution to the problem. It took the creative genius of a retired plumber with NO resources to suggest a solution that, as of today, appears to be working.

So, again, let’s not claim we can’t attract the people and resources we need to be creative! Everyone – from the front line to the boardroom – can and probably does have unique and innovative ideas that can help propel your organization to greatness!

Saturday, July 17, 2010

BILL CAPODAGLI ON CONTACT TALK RADIO WITH SUSAN AXISA

JULY 16, 2010….TO BE AVAILABLE ON WEBSITE ARCHIVES SOON!

In my work as a teamwork consultant for companies wanting to improve their teams' abilities to work together well, I've noticed a dramatic rise in the need for real innovators: people whose creativity helps break through old, stifling paradigms for how things ought to be. My work as a self-esteem coach tells me that increasing numbers of clients have vast resources of untapped creativity, so why can't we, as a society, tap into it more. My guest today, Bill Capodagli, talks about just that – how to bring more creativity into the way we work. We will be talking about his latest book, Innovate the Pixar Way, which he co-authored (along with The Disney Way) with Lynn Jackson.

As our thirst for true innovation grows, and if my own experience is anything to go by, it is not surprising that Bill is much in demand as a keynote speaker on both these innovative cultures, but what makes them so innovative?

Join us as we discuss the Pixar culture and why the authors think it has become nothing short of an animation hit factory, full of films that enhance our lives by touching our innocence and our can-do spirit!

Sunday, July 11, 2010

Wednesday, July 7, 2010

Innovation in the Disney Stores!

Last week, Disney relaunched its Disney Store concept with the grand opening of their Montebello, California store, located near LA. What a makeover it is…some might say it's more of a “theme park” than a store. This high-tech attraction-focused “dream” store is the prototype for more than 20 newly designed Disney Store locations in the US and Europe that will open this year. The Montebello store has the first-ever Disney-Pixar CARS-branded RIDEMAKERZ experience in which kids of all ages can build toy cars, the initial line-up being Lighting McQueen, Mater and Sally! The Disney-Pixar CARS-branded RIDEMAKERZ attraction is a one-of-a-kind immersive car building and customizing experience.

The 4,800-plus square foot store's floor-to-ceiling remodel now features multimedia technology, interactive storytelling and Disney Store exclusive merchandise that bring Disney's most beloved characters to life for families in the local community. Naturally, the latest and greatest technology is integrated throughout the new store to create magical moments for guests.

And, there’s a "Pixie Dust Trail" that leads guests through the store and to major interactive elements as they enjoy a Disney-themed skyline and surrounding magical trees which are programmable with changing colors, images, and music set to an array of Disney themes. The new store is organized by franchise neighborhoods anchored by “hero fixtures” so it easy to seek out your favorite character or theme of interest.

The new store concept features an interactive kiosk with touch screen that leads the guests into an animated experience in shopping, viewing video clips, perusing articles and checking out in-store events. This technology also allows Disney to share news with customers via email, Facebook and Twitter.

And….how cool is it to have a theatre in a Disney Store? Guests can pick from a selection of pre-loaded content that will be updated regularly and can view a variety of Disney entertainment, sneak-peek previews, music videos and more. The theater will also be used for exciting in-store events including reading time and scavenger hunts.

As you may remember from reading The Disney Way, one of Disney’s great success stories (once upon a time!) was the launch of the Disney Stores. What began as theme-park shops where customers could buy Mickey Mouse shirts and other Disney memorabilia developed into a place where not only a wide array of merchandise was available, but also tickets to Disneyland and Walt Disney World could be purchased. In the mid 80s, former Disney employee Steve Burke (now COO of Comcast Cable Communications) convinced the management to open a mall-based chain of stores. For over a decade, Disney Stores maintained strong sales, but then the mounting cost of sales and operation and the loss of key executives who had driven the Disney Stores to success lead The Walt Disney Company to convert Disney Stores into a licensed operation.

But since Bob Iger assumed the leadership of Disney in 2005, many good things have happened such as taking buying back the Disney Stores. Bob has said that the Disney Stores goes beyond offering Disney merchandise...it’s all about reinforcing the company’s core businesses. Recently, Bob told the New York Times, “Our brand is so powerful because of our heritage. But you’ve got to innovate, and not just in terms of what is new today but what will be new far into the future.”

Legacy is one thing, but Innovation is the key to Disney and Pixar’s continued success!

Friday, June 18, 2010

Give Pixar a Break!

This week, the LA Times reported: “On Friday, Pixar debuts the highly-anticipated third chapter of its popular "Toy Story" saga, to be followed in the next two years by new installments of "Cars" and "Monsters, Inc." Pixar won't have another original movie until 2012.” The articles goes on to paint Pixar as selling into Disney’s pressure to produce “franchise” movies that will gross as much, if not more, in consumer products. This may sell newspapers, but let’s examine the facts:

Toy Story 2 was the result of a Disney directive to Pixar. Originally, Disney had positioned the film as a low cost, low quality, direct-to-video release. Pixar convinced Disney to make Toy Story 2 as a theatrical release and it did what many critics said was the impossible…improve on a near perfect original.

This article leads readers to believe that Disney CEO Bob Iger forces Pixar to “franchise” movies. In April of 2009 Doug Creutz, vice-president of Cowen and Company Investment Bankers said, “The worries keep coming, despite Pixar’s track record, because each film it delivers seems to be less commercial.” Iger’s response, “We seek to make great films first. If the film gives birth to a franchise, we are the first to leverage such success. A check the boxes approach to creativity is likely to result in blandness and failure.”

So why not give Pixar a break? Their first sequel in 11 years…let’s wait and see if it has the same magic as Toy Story and Toy Story 2. My money is on Iger, Catmull and John Lasseter.

They all get it…make a great product and the bottom line will follow.

Innovate the Pixar Way Book Review

"I have recently finished your book, Innovate the Pixar Way, and I will have to say, it was excellent. It was an approach to business success, unlike anything I have ever read before. Yet, it was so much more than that. It's not just about short-term fixes, but long-term, truly sustainable goals I think everyone can and should learn.

To be honest, I do not really read many business books. I have worked in small business for much of my adult life, mostly restaurants, so I have had plenty of exposure to how a business is run. I picked up your book at first because of my interest in Pixar. I have been a fan of the studio since I first saw Toy Story in theaters as an 11 year-old girl, and have followed it closely ever since. I can say now that I have learned more about Pixar, not only why I am so attracted to the studio in the first place, but also what makes them succeed.

I agree fully with the principals or re-awakening that inner child. Not the immature parts, but that sense of wonder, exploration, and discovery that we are all too often told to put aside once we grow up. I also enjoyed the long-term planning and risk taking, as opposed to the short-term gain and thinking I have seen all too often. If more companies had followed these principals in the first place, I dare say that we would not be in the mess we are in now. And that goes for everybody. As you put it so well, "Childhood is not an age, but rather a state of mind."

As I write this, I cannot help but to think back to when Toy Story first came out. Plenty of people told me that it was a neat thing, but that it would never last. Traditional animation was still king, and most people just assumed it would always be that way. Once again, short-term thinking. People kept telling me things, like, "Oh, this isn't going to last...it's too expensive...the technology's just not there right now." I did not believe a word of it. I already knew that technology would only get faster and cheaper. I knew that something had happened, something big, and it was not going to go away.

I understood only two things. That this was just the beginning, we were going to see more CGI films, some good and some bad, and that I wanted to be part of it. Toy Story is one of three key influences in my life that encouraged me to become a storyteller.

I have already recommended the book to my boss, the owner and manager of the Puyallup Alfy's, an Everett-based company (I wrote the history of the Puyallup location on the company's web site). I would strongly recommend your book to every manager, supervisor and employee in any business, all over the world. If there is one thing, that I have read recently, that will help us get out of this recession for good, it is your work. At a time when most private companies are cutting back, Pixar is expanding. I think we can all take a lesson from that.

Thanks for the continued inspiration and keep up the good work."

Tiffany from Seattle

Friday, May 14, 2010

BILL CAPODAGLI TALKS to ORLANDO MAGIC'S PAT WILLIAMS TODAY ON WDBO/AM 580

NBA Orlando Magic's senior vice president Pat Williams interviews Bill Capodagli ...the 20-minute interview will be featured on Pat Williams' Twitter and Facebook pages. The program will run twice on Saturday from Tampa to Daytona Beach.

Examine Your Culture

If we specify that we are talking about excellence in business arts, letters, manners, and so on, and about a form or stage of business civilization, we can apply the following from The Random House College Dictionary to the corporate world.

culture, n. 1. the quality in a person or society that arises from an interest in and acquaintance with excellence in arts, letters, manners, scholarly pursuits, etc. 2. a particular form or stage of civilization.

The dictionary has more to say about culture. It is also

3. the sum total of ways of living built up by a group of human beings and transmitted from one generation to another.

Since a company's culture inspires and informs actions at all levels and over time, this definition can also be applied to the corporate world.

Culture can so mean

4. development or improvement of the mind by education or training.

Education and training play a huge part in creating, developing, inculcating and propagating corporate culture.

First things first...If you don't currently have an orientation program, start one. Focus on CULTURE, not on policies, rules and boring corporate details that employees can read in a manual. Take a good look at policy manual. Less policy - as long as it's good policy - is a smart goal. Your company can't be innovative if it's plowing through reams of policy prose.

Just remember...in innovative cultures, people come first!

Wednesday, April 28, 2010

BILL CAPODAGLI ON INTERNET VOICES RADIO

LISTEN TO BILL TALK WITH RADIO SHOW HOST LILLIAN CAULDWELL ABOUT SHORT TERM MENTALITY ON http://internetvoicesradio.com on April 28th, 2010 at 3:55pm.

Friday, April 23, 2010

BILL CAPODAGLI SPEAKS IN DETROIT, MAY 2010

The Auburn Hills Chamber of Commerce is hosting a Disney Way keynote event featuring Bill Capodagli on Wed., May 5th, 2010 at the Oakland Center, Oakland University Campus, Rochester Hills, Michigan from 12:00pm to 1:30pm. For tickets, go to www.auburnhillschamber.com or call 248-853-7862.

Sunday, April 18, 2010

Global Talk Radio Show - Dreams and Dreamers

Bill's radio show is now archived for 24/7 listening: http://www.globaltalkradio.com/shows/publicaccessradio

Learn about Tucson's nationally recognized schools - Opening Minds through the Arts cofounder Joan Ashcraft and OMA Foundation executive director Donn Poll are Bill's guests!

Friday, April 16, 2010

Innovate the Pixar Way Keynote: Dreams and Dreamers: How to Innovate like Walt Disney and the Pixarians

The Holland Area Arts Council's fourth annual Creative Speakers Series on Tuesday, April 20th, from 4-5:30pm at the Pinnacle Center, Hudsonville, MI is all about helping you dream BIG!
Hear Bill Capodagli share lessons from Innovate the Pixar Way. Tickets may be purchased at www.hollandarts.org or by calling 616-396-3278.

Wednesday, April 14, 2010

INNOVATE THE PIXAR WAY'S BILL CAPODAGLI ON GLOBAL TALK RADIO

Bill Capodagli hosts Opening Minds through the Arts student achievement program leaders on Global Talk Radio (www.globaltalkradio.com) on Thursday, April 15th at 9amMST/12pmEST. Listen live; program will be archived as Dreams and Dreamers: How to Run Your Organization like Walt Disney and the Pixarians

Tuesday, April 13, 2010

BILL CAPODAGLI ON GLOBAL TALK RADIO!

THURSDAY, APRIL 15th, 2010 at 12PMEST - Listen to the radio show Dreams and Dreamers: How to Run Your Organization like Walt Disney and the Pixarians (featuring the OMA Student Achievement Program)at www.globaltalkradio.com; click one of the Listen Live icons on any page on the website! After the show airs Live, it will be archived on Global Talk Radio."

Monday, April 12, 2010

HOLLAND AREA ARTS COUNCIL SPONSORS DREAMS AND DREAMERS BASED ON INNOVATE THE PIXAR WAY!

See www.hollandarts.org for tickets to Bill Capodagli's presentation: Dreams and Dreamers: How to Innovate like Walt Disney and the Pixarians! April 20, 2o1o from 4-5:30pm at the Pinnacle Center in Hudsonville, MI

Thursday, April 8, 2010

PIXAR BOOK/INNOVATE THE PIXAR WAY/BILL CAPODAGLI KEYNOTE

WGVU Broadcasting - LISTEN TO BILL CAPODAGLI on INNOVATE THE PIXAR WAY
Apr 6, 2010 ... April 7, 2010 WGVU Keynote for the upcoming Creative Speaker Series Bill Capodagli, author of 'Innovate the Pixar Way.' www.wgvu.org/wgvunews/index.cfm?id=tmsdetail&sty=5919

Tuesday, April 6, 2010

BILL CAPODAGLI WINS RADIO TALK SHOW CONTEST AT GLOBAL TALK RADIO

Congratulations, Bill, for winning the radio talk show contest! Stay turned for the details for his show, Dreams and Dreamers: How to Innovate like Walt Disney and the Pixarians!

Monday, April 5, 2010

CMA CANADA writes about INNOVATE THE PIXAR WAY

"I just wanted to direct your attention to the following link: http://www.myvirtualpaper.com/doc/CMA/eng_march/2010022403/6.html. CMA Management included Bill’s book in its Media Bites section. I’m sure our readers will be inspired to pick up a copy of Bill’s book. It’s a great read."
Sincerely,
Andrea

Andrea CivichinoEditor, CMA Management CMA Canada

Monday, March 29, 2010

Bill Capodagli Presents "The Disney Way" in Anaheim

Bill will be keynoting NIRSA's annual conference in Anaheim on Friday, April 23, 2010! The subject is The Disney Way!!



The National Intramural-Recreational Sports Association's mission is "to provide for the education and development of professional and student members and to foster quality recreational programs, facilities and services for diverse populations. NIRSA demonstrates its commitment to excellence by utilizing resources that promote ethical and healthy lifestyle choices."

The National Intramural-Recreational Sports Association vision statement is: "committed to be recognized internationally as the leader in recreation within higher education, dedicated to excellence in student and professional development, education, research and standards. NIRSA's commitment, creativity and strategic partnerships are consistently demonstrated through outstanding programs, facilities and services."

Sunday, March 28, 2010

VOTE FOR BILL CAPODAGLI ON GLOBAL TALK RADIO

Bill Capodagli is in the running to win a one-time talk show on Global Talk Radio (GTR), one of the world’s fastest-growing talk stations and ranked as #1 on Google for “talkradio” searches.

If Bill wins, his intent is to feature parallels of business philosophy and culture between Pixar and Opening Minds Through the Arts (OMA), a Tucson-based student achievement program that uses arts integration to teach the academic standards and successfully raise test scores. OMA is featured in Innovate the Pixar Way!


Bill needs your vote…please go to:
http://www.globaltalkradio.com and click on the VOTE button at the top of the home page. The show is entitled: Dreams and Dreamers: How to Innovate like Walt Disney and the Pixarians. The show would be archived on GTR indefinitely!


Thanks so much!

Saturday, March 27, 2010

BILL CAPODAGLI on THE BUSINESS AUTHORS SHOW

Listen to Bill on TheBusinessAuthorsShow.com on Monday, March 29th...anytime!

Friday, March 26, 2010

You don’t need “gazillions of dollars” to Innovate the Pixar Way

Lest you think you can’t have a fun place to work because you lack funds, consider this: Prior to the success of Toy Story, Pixar Studios was housed in what president Ed Catmull referred to as a “scrappy” cluster of building in Point Richmond, California. The company couldn’t afford to purchase theatre seats for the animation screening room, so John Lasseter enlisted company-wide support to scout for hand-me-down furniture and on his own time, drove around in a rented truck to retrieve the discards. Pixar ended up with what John called “the most ugly collection of ‘70s couches you’ve ever seen” and that the “room became kind of the soul of Pixar.
Isn’t that what any organization needs to discover – what drives an individual’s creative spirit? It doesn’t have to be an extravagantly decorated room or a collection of costly “stuff”; it just has to be what employees feel represents who they really are.

Don’t use the “no money” feeble excuse for not creating a stimulating environment. Get the team together and dream like a child, believe in your playmates, dare to jump in the water and make waves and do unleash your childlike potential!

Thursday, March 25, 2010

BILL CAPODAGLI ON VOICEAMERICA

"In Discussion" Voice America Business Channel host David Gibbons interviews Bill Capodagli live today at 3:00PTC. Visit http://davidgibbons.org and select the "Listen Live" tab on the left navigation at 3.00pm PTC.

Wednesday, March 24, 2010

HOLLAND AREA ARTS COUNCIL BRINGS INNOVATE THE PIXAR WAY SEMINAR TO WEST MICHIGAN

Listen to WGVU's Shelley Irwin interview the Holland Area Arts Council's Executive Director, Lorma Freestone to learn about the Holland Area Arts Council's wonderful contribution to the culture of western Michigan. The Holland Area Arts Council's 4th annual Creative Speaker Series features Bill Capodagli. The keynote will be held at the Pinnacle Center in Hudsonville, Michigan on April 20th - "Dreams and Dreamers: How to Innovate like Walt Disney and the Pixarians"

http://www.wgvu.org/wgvunews/index.cfm?id=tmsdetail&sty=6396

Tuesday, March 23, 2010

HR Leader Magazine: Magic in the Workplace - how Pixar and Disney unleash the creative talent of their workforce

Creating a culture of fun in the workplace helps to unleash the creative potential of employees. Sarah O’Carroll speaks to culture expert Bill Capodagli about how Pixar and Disney have created an innovative and creative place to work

It’s the type of place where you’ll see employees going down the hallway on a scooter, meetings are interrupted by koosh balls thrown from one executive to another, employees are playing fussball or swimming in an Olympic size swimming pool – or you may even not see them at all, as they have been asked to leave the building to go away and come back with some creative ideas. It’s not like a “workplace”, but it’s what Bill Capodagli describes as a corporate playground.

This is Pixar. The company that created animated feature films such as Toy Story, The Incredibles, Finding Nemo and the recent Academy Award winning movie Up. It was established in 1984, when chief creative officer John Lasseter left his animation job at Disney to join filmmaker George Lucas’ special effects computer group, which later became known as Pixar.

Pixar attributes its successes to finding and developing world-class creative talent and combining this with proprietary technology to develop computer-animated feature films with memorable characters and heart-warming stories. Fundamental to this is a unique culture which enables the company to unshackle peoples’ imaginations and create the best products and services in the market.

Putting fun back into work

One might say it’s all very well to have such a fun and cre ative workforce in a movie studio. But according to Bill Capodagli, author of Innovate the Pixar Way, this way of working can be replicated in any organisation, and not just that, but it is this exact way of working that is the secret to successful organisations.

Only through creating a culture of fun and stripping out the monotonous drone of the working day can companies really unleash the creative talent of their employees, he says.

“Too often, too many organisations feel that in order to succeed work has to be hard, it needs to be boring, it needs to be work!” he says. “Organisations often think that if people are having fun, then they’re not productive enough and that you need to suffer in order to produce a great product. I don’t think that’s the case at all. Even working with some very technical teams of global engineering firms, fun was a very important part of their team and as a result they were highly, highly successful.”

There are many ways in which companies can intro duce some fun into the workplace. Some ways to liven up meetings, for example, is by introducing stress relieving tactics such as koosh balls that can be thrown around, or blowing bubbles to relieve some of the tension, and joking and kidding around with one another to break potential meeting monotony.

“I think having a good time at work and feeling comfortable enough to joke and kid around with one another helps in the collaboration that needs to take place for really great teams to exist,” says Capodagli. “When you take yourself too seriously, that is when work starts becoming a drudgery. You need to take your job seriously but your self not as seriously.”

This culture of playfulness must all stem from the leadership team, says Capodagli, which in Pixar is very much the case. The leadership team should make sure that people are allowed to have fun, and although the leader may not be the practical joking type who is as much fun as someone else, he has to make it his job to create an atmos phere where it’s okay to enjoy oneself.

Is fun in the average workplace a realistic idea?

But can this type of “fun” culture be replicated in a company which is not typically synonymous with fun – such as a financial services company, a book publishing company or a refrigeration company?

According to Capodagli, it’s all to do with creating the story of the organisation. The motto in Pixar and Disney is: “The story is king.”

One of the ways of creating this culture of fun is ensur ing that every person in the organisation knows what their own dream is and what the company’s dream is. Therefore they become excited about what they’re doing and where they are going, and while they are having fun in work they are still working towards a common goal and vision.“

At Pixar they say the story is king. And every team has a story and revolves around telling that story,” he says. “The same thing needs to happen whether you are publishing books or making refrigerators or selling hot dogs; what is the story of your organisation, does everybody know what the story is, the mood and how to engage your customer, and how to make your customer part of that story – whether it is making a product or providing a service so that every one on the team knows their role in that story.”

Capodagli equates it back to the show business model that Walt Disney created. Although your role may be a supporting role backstage, Capodagli says you know how important it is to the entire production. “When people know what they are doing within the organisation then the mood within the organisation needs to be collaborative, and the way to make it happen is to make it a fun experience.”

The magic of orientation

One of the most effective things that HR can do (and what Walt Disney and Pixar each do) is to create a comprehensive, high quality orientation process. This does not have to deal with policies, rules, forms and insurance benefits; instead it should deal with the visions and the values of the organisation. Capodagli says that in orientation employees should learn about the “unofficial rules” of the job.

One example of the unofficial rules Disney employees hear is that it’s everybody’s job to clean up the park. Capodagli gives the example of an hourly employee who was walking behind the recently hired vice president of Disney and noticed he stepped over some litter on the ground without picking it up. The employee picked it up and brought it to his office saying: “You apparently for got that it’s everybody’s job to keep our park clean.” Both employees are still working for the company.“

You can’t dictate the values of an organisation. People need to embrace those values, and an orientation program that runs for any less than two days does not give people an opportunity to really see why those values work in an organisation,” he says.

In Disney and Pixar, it is HR who spearheads the process of creating an orientation program that deals with the vision and values and how to instil those in employees at all levels.

Proof of such an approach was found in Disney, when one year they tried to change their tactics. Every summer they hire tens of thousands of people for the peak season in their parks, and they put everyone through a two-day orientation program before they start their job. As it is an expensive process, the finance department suggested cut ting this orientation program down to one day to save costs – which they did for one summer. However, that summer the managers in the park starting complaining to HR that the quality of hires was not as good as in the past and they wanted to know what had changed.

“The only difference was they cut off the one day of orientation called ‘traditions’. When they put it back in the complaints went away,” says Capodagli. “It takes more than just a day for people to question and then embrace a new set of values.”

Disney and Pixar’s orientation program covers the history of the company, the history of storytelling, vision and values and lots of exercises that demonstrate collaboration.

Bring in the Brad Birds

Another driver of Pixar’s and Disney’s success is hiring interesting people. Very often companies tend to look at a candidate’s pedigree and credentials, rather than the exciting and innovative thinking they might possess. According to Capodagli, some of the wackiest ideas come from people who may not have the conventional credentials.

“HR should be a leader at looking for people who are not all the same in an organisation. I don’t mean gender and race, but the thinking of people too,” he says. “We see in all too many organisations the people are cut out of the same mold as the CEO or the head of research and development.”

Capodagli gives the great example of how employing these “wacky types” can lead to huge success. “After Toy Story, Bugs Life and Toy Story 2, which were such great successes, Ed (Catmull, president of Pixar) and the management were afraid that they would fall into this formulaic group of doing the same thing over and over again. So they hired a guy from the outside, Brad Bird, to come in and do The Incredibles.”

Capodagli explains that Bird was known as a maverick in the industry and was even let go from a couple of studios. When he came into Pixar with some radical ideas they were shot down by some of the technical people, who said it would take 10 years to make and it would be far too expensive. Bird went to management and said: “Give me all your people who have different ways of doing things but haven’t had a chance to show their creative side. Give me even the people who are about to walk out the door.” The group was called “the black sheep”.

The result was The Incredibles, and the highest-selling DVD in the US, which also cost less per minute of production than any of the previous films.

“Innovation really needs to begin in HR,” says Capodagli. “It’s even more important in HR than new product marketing, or research and development.”

Training

Training at Pixar is one of the other keys of making it a great place to work. They offer more than 110 classes which vary from job-related classes, like screen writing and filming to drawing and sculpting and even self-defence classes. Every person in the organisation, from the receptionist to the president, is encouraged to take four hours of class every single week on company time.

“Pixar feels that everybody has unlimited potential and the more you exercise your brain the better receptionist, technician or executive you’ll be,” says Capodagli.

“When Randy Nelson, the Dean of Pixar University was asked ‘Why would you teach accountants how to draw?’ he said ‘We don’t just teach them how to draw, we teach them to be more observant. And if you think about it every company would be more productive if their employees were more observant.”

While not all companies can have a special university such as the Pixar University, one way in which smaller companies could enhance this training is by funding classes at local colleges and adult education classes.

“I do believe that if you give people four hours of training on something of their choice, they will be more productive in the other 36 hours,” he says.

Dream like a child

Leadership within Pixar is also very important. It is through the leadership of chief creative officer John Lasseter and president Ed Catmull, that a playful environment and ultimately the company dream is created.

One of the things the company’s leadership advocates is what Pixar calls “plussing”, a concept which originated from Walk Disney himself – which was subsequently adopted by the founders of Pixar. “Walt Disney continually looked at things and how they could be done better. Good was never good enough,” explains Capodagli.

This idea runs through the entire organisation. Each individual must continue to assess what their individual dream, their dream as a worker and also the values that guide them as an individual. Employees also need to ask themselves “what risk do I need to take to look at ways of improving and put a plan together” – a question which Walt Disney also encouraged employees to ask themselves.

Capodagli believes it’s important to celebrate failures and for employees to ask themselves what they can learn from them. “That’s the type of childlike attitude you need to get back in to a company,” he says.

“When you are a child you think you can do anything, you have all kinds of ideas and think you can do any of it. It’s by encouraging this daring to dream like a child again, that will reawaken the innovative spirit that is missing in so many companies.”
18 March 2010